"Smugglers Rest" by Vivienne Dunstan [This work is licensed under a Creative Commons Attribution 2.5 UK: Scotland License] The maximum score is 5. Section 1 - Rooms Sandy beach is a room. "This small beach is to the north of the jetty. Looking out east you can see many islands, stretching as far as the eye can see. To the north a narrow path leads up to the tall white cliffs which tower above the town's harbour. The only other exit is south to the jetty." Instead of going south in Sandy Beach, say "You consider turning back, but are tempted by adventure and the possibility of treasure to the north!" Cliff path is north of Sandy beach. "You are roughly half-way up a steep exhausting path winding up the cliffs. South of here is a small beach and beyond that you can see the jetty. To the north stretch the cliffs and at their northern tip you see a small building, perched high above the sea below." Clifftop path is north of Cliff path. "This is a narrow winding path leading from north to south along the cliff tops. Looking down you are shocked to realise how high up you are and stagger for a moment before composing yourself. This is a wild and barren place, exposed to the bitterly cold winds sweeping in from the sea. Little grows here, unable to withstand the battering from the elements. Looking to your east you see nothing but water for as far as the eye can see. Overhead, seagulls soar, filling the air with their cries. To your south a narrow path leads down the steep cliffs to a small beach. Beyond that in the distance you can see the jetty. To the north the path continues right to the very edge of the cliffs. To the north, perched right on top of the cliffs, you see an inn." Outside an inn is north of Clifftop path. "You stand outside a large wooden building perched on top of the cliffs. Winds batter this exposed point and you do not dare go too close to the edge in case you are blown over. Behind the building lies a small clump of shrubs and behind that you see a steep path leading down the cliffs to the beach below. Returning your attention to the building beside you, you notice a weather-worn sign swinging violently in the strong wind, hanging beside the door into the inn to the east. It strikes you that this is a remote place for an inn and you wonder what sort of customers it has. Through the windows you see the warm glow of candle light." Instead of going north in Outside an Inn, say "You can't go that way yet in this introduction to the game. Try exploring in the inn instead." A sign is scenery in Outside an inn. "The sign swings violently in the wind. The picture painted on the sign is unclear, but the text below it clearly reads 'Smuggler's Rest'." Main room of Inn is east of Outside an inn. "This large chamber is the main room of the 'Smugglers Rest' inn. A roaring fire on the south side of the room warms the bones of weary travellers who come here seeking refuge from the bitter conditions outside. Candles light to the room, filling it with a warm, comforting glow which is reflected by the shiny wooden walls. The room is well furnished with tables and stools and the bar on the north side of the room appears to be well stocked. You notice a list of drinks which can be bought. A door to the west leads back outside, and there is also a small door to the north." A fire is scenery in the Main room of Inn. "The fire burns brightly, filling the room with welcome warmth." Some candles are scenery in the Main room of Inn. "All around the room candles sit in the window sills and on tables, burning brightly, providing a warm glow." A list of drinks is scenery in the Main room of Inn. "The list is long: beer, cider, rum, brandy, whisky, and so on. If only you had some money to buy anything!" [should ideally add code to deal with player trying to buy anything, but don't know how to code that effectively yet] Back room of Inn is north of Main room of Inn. "To the north of the main bar area, this room is the bedroom of the inn's owner. Windows in the north and east walls give excellent views over the cliffs and out to sea. The wooden walls are covered with keepsakes and mementos from the owner's travels. Glancing briefly at these, you notice items from all over the world and marvel at the number of places that this man must have visited. As for furniture, this is sparse but comfortable, with a bed against the west wall and a cupboard beside it. A large wooden desk and chair stand beside the north windows. Glancing at the east window you notice a large heavy-looking chest there. The only other item of interest in this room is a rocking chair bang in the centre. The only exit is through the door to the south to the main bar area." Some keepsakes and some mementos are scenery in the Back room of Inn. A bed and a cupboard are scenery in the Back room of Inn. A desk and a chair are scenery in the Back room of Inn. A chest is scenery in the Back room of Inn. [add code for benjamin turning to the player on entering his room] Section 2 - People Benjamin is a person in the Back room of Inn. The description of Benjamin is "Hunched up in the rocking chair is an old man, his face resting on his chest, apparently asleep. Tired after many years of travelling Benjamin Critchard, for that is his name, has come here to settle and spend the rest of his days. A mariner by trade, he first sailed when 10, and was to spend the next 50 years at sea. To the astonishment of his kinfolk he returned here on his 60th birthday, apparently possessing great wealth. Rumours say it was the result of illegal dealings in spirits and tobacco, but, try as they might, the authorities have never been able to prove anything. Although remote, this inn attracts many old sea-dogs keen to exchange tales with each other and, occasionally, Benjamin himself. The years have passed and Benjamin has taken to spending more time in his own room, although he is as keen as ever to speak to visitors. He also looks surprisingly fit for a man of his age, clearly thriving on life here." Benjamin carries the bottom left piece of a map. The printed name of the bottom left piece of a map is "part of a map". Instead of speech when the noun is Benjamin: repeat through Table of Benjamin's Commentary begin; if the topic understood includes topic entry begin; say "[commentary entry][paragraph break]"; if the topic understood includes "in" begin; now the bottom left piece of map is carried by the player; award 5 points; end the game saying "And there ends the first part of the game. Where will it lead next?"; end if; rule succeeds; end if; end repeat; say "'Hmmf,' says Benjamin." Table of Benjamin's Commentary topic commentary "hello" "'Good day to you too,' Benjamin says." "inn" "'A fine inn, is it not? I am rather proud of it myself,' Benjamin says." "sea" "'Ah the sea, and treasure ...' says Benjamin wistfully." "life" "'Ah a rich life to be sure on the sea, and treasure to be found too.' says Benjamin eagerly." "treasure" "At the mention of treasure the old man perks up, leaning forward in his chair: 'Treasure you say? Yes I know something about that. In fact I am looking for someone to help me. Would you be interested in a business proposition?' Say yes or no." "no" "Benjamin says: 'Then I must find another. Farewell.' He settles back to sleep in his chair." "yes" "Pleased at your response the old man settles back and reaching into his coat pocket pulls out a small piece of paper.[paragraph break]'A few weeks ago a traveller came to this inn. He had travelled for many miles and decided to stay for the night. We became quite friendly and then he showed me this scrap of paper. Where he had obtained it, that I never did discover. But he was convinced that this was part of a treasure map. Now when I looked at it, imagine my shock when I recognised my own inn and the cliffs around.' The traveller left the following morning. As he did so he pushed this into my hand, saying 'Keep this. I have no use for it where I am going.' But that wasn't the end of it - oh no! In the last few days there has been an increase in activity. I am now convinced that others are searching for this treasure and that it exists - somewhere!'[paragraph break]With those words he rises to his feet and walks over to the northern windows, beckoning you to follow. Through the windows you can see the sea and beyond that, not far from shore, a small island. [paragraph break]'See yonder island? That is Crag Island. There are strange tales of queer goings on there at night and it has often been the base of smugglers. But it is there I think the treasure must be, if it is near this inn. As for the rest of the map, that is most probably in the hands of the other parties and would probably have to be recovered from them to find the treasure.' Now I am an old man, fit as I am, and cannot go searching for treasure at my age. That is why I want to hire someone to do this on my behalf. Your reward would be a share of the loot, payable when the treasure was brought to me here. Are you in or not?' Say in or out." "in" "'Excellent!' he says, handing you his piece of the map. 'Take this. It may help you when you have found the other pieces. Good luck!'" "out" "Benjamin shakes his head sadly and says: 'So be it - that is your choice. I must look elsewhere ...' And with that he returns to seat, beckoning you to leave him." Section 3 - Extra Coding Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech.